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WFLA - World Foreign Language Academy
Teaching all aspects of the IB Diploma in Visual Arts, running the bilingual MS art program, and core teacher in the MYP program

IB Visual Arts Examiner – Assessing visual art “exhibition” student candidates on a global level
Comparative Study
Students analyze and compare different artworks by different artists. This independent critical and contextual investigation explores artworks, objects, and artifacts from differing cultural contexts.

Process portfolio
Students should submit carefully selected materials that show their evidence / their experimentation, exploration, manipulation, and refinement of a variety of visual arts activities during the two-year course.

Exhibition
Students should submit for assessment a resolved artwork from their process. The selected pieces should show evidence of their technical accomplishment during the visual arts course and an understanding of the use of materials, ideas, and practices appropriate to visual communication.

Reflection
PRESENT -Now–What did you learn, try to learn, do, succeed at, are proud of, want to celebrate? What I did and want you to notice and why, what I learned, what I tried to learn, what I am proud of, my strengths, and the positives about this documentation. How and why do you know and feel this?
PAST -Not What do you still need to work on, struggled with, or were challenged by? What I need to work on, what was challenging, what I didn’t do, what I need to still figure out and learn? How and why do you know and feel this?
FUTURE -Next–What do you need to do next to improve on, get better at, continue learning, and what will you do to get there? What help or support will you need? How I will learn more, and get better, what strategies I will use, and what help will I ask for? How and why do you know and feel this?

Class include:
Y12
Creative Writing
Artist Portfolio
IB Diploma ArtWork
Y11
Still Life Painting
Color
Creative Writing
IB Diploma ArtWork
Y10
Still Life Drawing
Printmaking
Figure / Art Nouveau
Relief Sculpture
Stop Motion
Mini Project
Y9
Surrealism
Abstraction
Poem Design
3D Vase Sculpture
Music Design
Y8
Still Life Drawing
Cubism
Self Portrait
Pop Art

CIC - Cambridge International Centre of Shanghai Normal University
Developed Syllabus Art and Design A-Level and IGCSE
Following the British Curriculum (years 9 -12 and pre-college)

AIMS
A course of study in Art and Design should actively seek to develop the following abilities and qualities:
1. The ability to record from direct observation and personal experience;
2. The ability to communicate by using appropriate materials and techniques in a disciplined way;
3. Experimentation, innovation, and the use of intuition and imagination;
4. Critical and analytical thinking, the ability to identify research and evaluate problems in a systematic
5. Confidence, initiative, and a sense of adventure and achievement;
6. The acquisition of a relevant working vocabulary;
7. An awareness and appreciation of the interdependence of Art and the individual within cultural contexts.

IGCSE
Introduction to Art and Design: Developed all curriculum and projects for lower-level art group.
G1 – First year
All levels of very basic foundation courses: drawing (pencil, charcoal, pastels), painting (acrylic, watercolor), printmaking, multimedia (collage, art history intertwined into mini projects.
G2 – Second Year
Expand on the first year by adding design projects also including a several-month coursework project and a similar 8-hour test

A Level
AS - Technique
Disciplines:
1.Studio(DoubleClass)Painting 1 and drawing 1
-Intro painting and Drawing Techniques
2. Design
- Photoshop – design techniques
3. TBA

Objective: To learn the value gain art appreciation, and learn general (drawing, painting) techniques for producing it. To allow a deeper understanding of color, composition, and space. To learn the creative process and various disciplines of art and design.

Subjects:
Basic Vocabulary
Critique
Artists and Art Movements
Observation Shape ColourTexture Composition Space Intro
Personal Experience

Art:
1. StillLife
2. Light
3. Atmosphere
4. Figurative–Figure-ground
5. Self Portrait
6. Landscape
7. Poem Illustration
8. Expressions in art

Design:
Project 1 –Composition (Design Techniques) Research famous paintings
1. Define line, direction, invisible line, horizon line
2. Define space (shapes), positive and negative space
3. Define colour shapes–using 3 colours red, blue, your choice
Project 2 – composition and space

A2 - Concept, Theory Thinking
Disciplines:
1. Studio(DoubleClass) Painting 2 and Drawing 2
- Theme work in a series
2. Design
- Photoshop / Portfolio
3. TBA (Lectures) – Theory and Psychology

Objective:
To continue and further our studies in AR with a detailed focus on aesthetics, theories, abstraction, and concepts. To encourage free/imaginative thinking by using/creating variable multiple interpretations based on thought, concept, and passerelle vancies. Develop a basic understanding of design software and design techniques related to graphic design and multimedia.

Subjects:
Critique
Advanced Vocabulary
Observation
Personal Experience

Art:
1. Review Techniques
2. Theme- Series
3. Space
4. Abstraction
5. Colour
6. Mood
7. Abstraction
8. Thinking /Thought Process
9. Psychology

Design:
project portfolio:
Create a portfolio of students' work

ASSESSMENT OBJECTIVES PERSONAL QUALITIES
The assessment objectives have been grouped under the following categories:
1. Individual, sensitive, and creative response to stimulus.
2. Independence and confidence in concept and execution.

MANIPULATIVE, ARTISTIC AND ANALYTICAL SKILLS
Candidates will be expected to demonstrate their ability to:
3. Select and control materials, processes, and techniques in an informed
and disciplined way appropriate to an intention;
4. Analysis from direct observation and personal experience.
5. Select and record analytically from direct observation and personal experience.

AESTHETIC QUALITIES
Candidates will be expected to demonstrate their ability to:
6. Use and compose formal elements as appropriate (contour, shape, color/tone, texture, structure, and the relationships between form and
space).
7. Analysis of the idea, subject, or theme chosen; suitability of selection and ability to evaluate and communicate systematically.
8. Criticaljudgmentandculturalawarenessandappreciation.

CAFA – Central Academy of Fine Art (Beijing, China)
Courses designed and developed for CAFA
Art and Exhibition Management – MA Students
This intensive study allows the student to obtain a deeper understanding of the range of methods and approaches that can be taken toward art and exhibition management. The course teaches the students exhibition practice in real scenarios. After lecturing on the topic and developing several projects and case studies during the term, the students gain first-hand experience with the realization of a large-scale public exhibition.

Exhibition Design / Urban Planning
Similar to the Art and Exhibition Management course- this course concentrates on the design point of view.
Aseriesoflectures, workshops, site visits, and assignments explore many issues, skills, and concerns that are involved in the practice of exhibition design. Small-scale projects test the understanding of the key factors of the practice of exhibition design. The subject is divided into two main areas: 1. Exhibitions, TradeShows
2.MuseumArtGallery
Creative English – Afiller course used to students creative English terms.

Raffles (Changzhou, China)
Courses taught at Raffles
Interactive (and Advanced) Media Design

To provide participants with knowledge and skills through practical exercises, lectures, demonstrations, and examples to enable them to create both, web-based, and CD-Rom-based interactive Multimedia programs. Participants will gain an understanding of and practical experience of working with Interactive MultimediaAuthoringSoftware.
Participants will also study the principles of interactive multimedia design and software-related programming techniques. Participants will have to complete practical exercises and final projects to complete them.

Digital Illustration
Develop unique and creative illustrations that represent a strong point of view. Subjectmatterincludesissuesandtopicsintoday’ssociety. Editorial IllustrationformagazinesandnewspaperswillbeobserveduponhowtheIllustrative content links with narrative elements.The development of individual techniques, styles, and conceptual interpretation.Interpretationisthekey.

Design Principles
Course application problems. Students gain familiarization with the conceptual, visual, relational, and practical elements of design. The students will understand and explore different graphic/design elements such as line, shape, space, shades of gray, color, texture, composition, size, weight, balance, atmosphere, and real and abstract. Smallprojects for eachtermwillbeassigned.

A/V Editing Course Description
To provide students with the essential knowledge and skills required for Audio and video editing in a digital/non-linear environment. This will be achieved through practical exercises, lectures, and demonstrations enabling students to synthesize conceptual paradigms with the practical realities of a video production environment. Students will have to complete practical exercises and produce integrated audio/video projects to complete the module.

New Media Development
In this course, students acquire in-depth knowledge about current state-of-the-art and future trends in application areas of digital media, Such as Ubiquitous Computing, digital and online television, and Virtual, Mixed, and augmented reality. Applyingtheprinciplesof UserInteraction Design course, students will engage in challenging interactive media design projects, reinforcing and expanding the skills acquired in
The Advanced InteractiveMedia Design course

Design Principles
This coursegivesthestudentaninsighttotheprinciples&elementsof design, and their use and application in the goal of solving various design problems. Students gain familiarization with conceptual, visual, relational, and practical elements of design. TheStudentswillunderstanddifferent graphicelements- lines,form, texture,etc.They learn to see, feel, and interpret, thus developing necessary skills in the field of visual communication. Students will become familiar with the visual language that underlines design, as they explore them through visual exercises. Through a series of such projects, each student will produce work demonstrating a progression of thought and understanding of different design principles.

Digital Photography
The course is dedicated to understanding photography as a medium of expression and communication. Students will be challenged to find their interpretation and approach to visualizing themes with images. Students will work on several assignments as a standalone final project. Photography is an important visual element in communication to create an inappropriate relationship between written content and information hierarchy. The course is designed for both graphic designers and Multimedia Designers.

Experimental Video
The student will develop creative concepts, redefining the boundaries of video and sound editing. Students also gain an understanding of video art history: Duchamp, minimalism, Fluxus and happenings, video art and post-modernism, NamJunPaik, etc. Students will be encouraged to develop innovative concepts using video as a means of expression.

Animation Principles
Introduce development animation production, the terminology of the current industry. Starting with classical animation principles, using extremes and in-between to draw animation, the students will see how this is still applicable to animations in modern animation software with keyframes and tweening. Studentswillhaveto demonstrate the ability to use
Different animation techniques produce a short animation, using
editing software.

User Interaction
User Interaction Design will be a 12-week course with one 4-hour lecture weekly. This course will provide designers with theoretical knowledge and practical experience in the fundamental aspects of interaction design. It
focuses on the process of designing the user experience by examining
the works of interface design from the perspective of psychology, graphic design, and human-computer interaction conceptual frameworks. User InteractionDesignwill comprise five sections:
1. Usability of Interactive Systems
2. Development Processes
3. Designing Visual interfaces
4. Interactive Styles
5. Design Issues


 
 
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